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Devlog
Time to move on from this project
April 07, 2026
by
ShmoolGames
Well, I can't say I've pushed as hard as I wanted to, and could be a combination of personal things as well. I'm Israeli so the war with Iran means basically no sleep and living in a "russian roulette...
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New enemy incoming - mecha-bear!
April 01, 2026
by
ShmoolGames
So of course inspired by bond I want to take an already frightning animal and then put lasers on it. At the moments still figuring out the laser part, but mr. bearington can already maul you if it wan...
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Time for a hook sprint
March 29, 2026
by
ShmoolGames
Now that I have a base to work on (the prototype I've release a few days ago), its time to see if this project has legs. In the next 2 weeks I'm going to do a development sprint where I'll try a few t...
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Celebrating a new beginning
March 26, 2026
by
ShmoolGames
Well, there is no avoiding it anymore, I have to show you fine people what I've been working on. In one of the wildest and hardest months of my life, I've managed to also get a lot of work done on my...
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Prototype 2 is live and playable on web!
February 05, 2026
by
ShmoolGames
#ski, #bond
Well, a lot has been done for this idea in the past week or two! Enemies now have a state machine, navigation, avoidance, and more! They also have some juice and texture swaps so you'll when you get'e...
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Enemy AI Progress - Godot Navigation 2D
January 28, 2026
by
ShmoolGames
#navigation
The way my game works is that I have a polygon2d that I generate randomly each time the level loads, then for most of my needs like the forest, the rocks that appear, etc. I've created tilemaplayers a...
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Enemy AI - Navigation
January 26, 2026
by
ShmoolGames
#navigation
Today I've added a NavigationAgent2D to my enemy skiers, as well as designed and coded a system to create manage movement patterns. Look at the little guys go! Next up I'll add many more patterns as w...
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