Well, a lot has been done for this idea in the past week or two! Enemies now have a state machine, navigation, avoidance, and more! They also have some juice an...
The way my game works is that I have a polygon2d that I generate randomly each time the level loads, then for most of my needs like the forest, the rocks that a...
Today I've added a NavigationAgent2D to my enemy skiers, as well as designed and coded a system to create manage movement patterns. Look at the little guys go!...